From there, just head to the room marked on this map for a free submachinegun (more trouble than it's worth) and the very important maintenance tunnel key. Head down into the parking lot (motorcycles and cars are there), and locate a man-size tunnel that goes into the maintenance areas proper. It's easier to see it in the game than it is on this map. Of course, you won’t need a cement saw, because even though it might make some sort of wacky combo weapon, it’s not an efficient way to kill zombies. If you wanna find it on the map, the entrance is west of the north circle. In Dead Rising 3, you’ll have to spend a lot of time checking the map, because there’s no reason for you to know the place, because none of it matters. To get into the maintenance tunnels, Frank needs to head out to Leisure Park and locate the car park entrance in the north west. Book - Lifestyle (furniture items tougher).Book - Horror (PP bonus for zombie kills).Book - World News (survivor PP gain +25%).Book - Cooking (juice effects last longer) Dead Rising 3: All Bosses and Psychopaths0:00 Zhi the Monk (Wrath)3:41 Hunter the Gang Leader10:12 Albert the Doctor (Greed)15:01 Sgt.50 caliber machinegun) are bulky, but some are not. Bulky items are too large to fit into a stock box, but they may be used so long as Frank's two hands are free to carry the item. Stowable items Frank can put into his stock boxes and carry multiple copies. Portable items are also segregated into one-handed (stowable) and two-handed (bulky) types. Some food items may be used in microwaves. Some may be mixed in blenders for juice items. "Food" items are health restorative items. ![]() Frank can interact with the action point again to go back to the previous look, or default everything by interacting with a bathroom mirror, or the stack of boxes under the stairs to the heliport (security office). "Costume" items are items Frank interacts with to change his appearance. Infinite food item action points are disabled on Survival Mode, as are all blender action points. All items are defaulted as weapons (or rides or action points). Items that may disappear on days following (or Survival Mode) are left out. ![]() Items listed for each store stall means at least one exists there for most of day 1. Hold CTRL + left click for pop-ups when clicking the map.
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